BF3: Server Update R16
#1
Posted 18 December 2011 - 05:36 PM
DICE have released Server Update R16 to fix the most common cause of server side related crashes; approximately 75% of crashes should be fixed with this maintenance release. Additional crashes have been identified and bug fixing is ongoing with those.
R16 can be installed by logging into the Game Panel and going to Game Servers > BF3 > Game Updates and the R16 patch is available there.
This is an optional patch for this evening but all game servers will be required to be running the latest release by mid day tomorrow, 19th December, if no major issues are found. As such, we will force all instances that have not been updated to R16 around that time.
#3
Posted 18 December 2011 - 07:36 PM
I wonder what effect this has on memory as there still appears to be a nasty leak...
#5
Posted 19 December 2011 - 07:39 PM
#6
Posted 19 December 2011 - 10:32 PM
If it has resolved 75% of all crashes, the latest logs as the servers continue to crash should be invaluable.
#7
#9
Posted 21 December 2011 - 08:17 PM

If the bugs they claim to have fixed won't crash the server, this will.
#10
Posted 22 December 2011 - 01:03 AM
This post has been edited by Sgt.Trojan: 22 December 2011 - 01:04 AM
#11
Posted 22 December 2011 - 02:59 PM
#12
Posted 25 December 2011 - 09:57 PM
Metro 24/7 64 slot crashed many times since latest patch, lag situation is almost gone because hardware update but crashing appears stil.
dont know if its memory leak like reported or not need to see graphs of it!
server was Ranked 2nd in world but lost its status since crashing too much i guess!
01:46 uk time crashed full server again!!!
This post has been edited by superinfantryclan.com: 26 December 2011 - 02:02 AM
#13
Posted 26 December 2011 - 06:58 PM
#14
Posted 27 December 2011 - 01:54 AM
http://www.rsobb.co....dpost__p__41740
#15
Posted 28 December 2011 - 09:49 PM
Best server patch untill now. Servers been running smoothly for one week and 2-3 days now! They are full most hours of every day, so that's great.
(Knock on wood)
:-)
#17
Posted 30 December 2011 - 12:43 AM
Ours will keel over soon thanks to that memory leak! I keep reporting it to DICE with graphs, the usual waffle comes back.
#18
Posted 30 December 2011 - 04:49 PM
I remember you mentioned that you use multiple rcon connections. Perhaps this is the trigger that gets the ball rolling; the majority of admins will be using single connections to their game servers. Maybe give the second rcon connection a break and see how the memory usage is?
#19
Posted 31 December 2011 - 09:47 AM
64 slot
Full server
Full crash and gone from BL
Time: Just now

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