Sgt.Trojan, on 27 March 2011 - 09:42 AM, said:
1. How do you decide what games you will host and what you expect to happen to the community during the new addition.
2. What your recruitment policy is and how it differs to ours and any comments you can provide.
3. How your roster changes over time and what you do to keep the existing admins interested (inc. activities outside of the servers)
4. What links you have with other communities and whether you see the need for liaising with others
5. When your community was created and where you see your community in five years.
Well this RSoBB is the second incarnation of the tag. The first incarnation was back in 2003 when we supported the neglected Medal of Honor series (EA royally screwed that franchise right over back then), the original Call of Duty title, Counter-Strike Source, Battlefield 2, Battlfield Vietnam and Battlefield 1942. We had a dedicated box back then and ran around 9 servers comfortably. Back then, we hosted what we thought would be a success and all were, given the odd exception.
1. How do you decide what games you will host and what you expect to happen to the community during the new addition.
Nowadays, we host what the community wants. We're very 'Battlefield' centric now, with little desire to venture into any other titles. We tried Medal of Honor as that's where our roots are, but the new title was just an underworked BF clone and didn't offer what we MoH vets wanted, which was good fast arcade fun. Bring back the WWII theme with Tug of War and Liberation, any day of the week!
The only title we have on the horizon is BF3. We have plans to downsize BC2 when the time comes, support BF3 with one or two servers, and the monitor the BC2 servers to decide whether we continue to support that title or not. It will depend solely on whether our members still want it. I'm hopeful that we will, BC2 is a cracking game.
2. What your recruitment policy is and how it differs to ours and any comments you can provide.
I won't comment on yours, you can draw your own conclusions!
We've tried many a recruitment method, simply because we don't take ourselves particularly seriously. Finding a method of getting the right members in when our requirements aren't too demanding has been tricky, but we're there now.
We operate on a sponsorship basis. If you want to get in, you must be sponsored in by an existing member of RSoBB. The idea is that you have gotten to know us, some of us, before you can join. We've done this not only to filter the applications so we get those that we want, but also to slow our growth. In 2005, RSoBB collapsed in a heap after the leadership at the time was burnt out. It had become so big that it became a job, and the recruitment processes were so poor that we ended up with idiots in the ranks and squabbles breaking out.
Once sponsored in, you have to wait for an application spot to open up. We will only ever process 3 apps at the same time. When your app is sorted, you are added into our 'coming out' group, a trial of sorts. Whilst in this group, you get all the perks of a full member, reserved slot, match play, whatever. You're pretty much treated as a full member. You'll be in this group for two weeks, after which the member base (anybody who is already a full member) votes to let you in, kick you out or extend your trial. A trial can only be extended once, for 7 or 14 days, at our discretion.
This might seem like a lot of work, but it's really not. We don't place any requirements on the applicant in terms of skill, capability, attendance, etc. All we ask is that they get to know us through whatever means are at their disposal, be that on the forums, Team Speak of in game. This is the only way they'll get our votes afterall.
3. How your roster changes over time and what you do to keep the existing admins interested (inc. activities outside of the servers)
We've promoted some people to admin status, not all. We have 15 or so admins right now, a mixture of those who can kick and those who can ban. Because we take on new members through an application process, admin access is certainly not a given. In fact, we look down upon anybody who joins for this purpose.
We also increased our count of top level admins, we call them 'Bum Lords', from 3 to 5. These 5 have an equal say in the affairs of RSoBB and will debate anything that needs attention, from what servers to run, map rotation changes, bans, games to support, etc. It's taken the burden of running an active community away from a few and spread the load amongst more. These are all people we have come to know, love, hate and trust!
In terms of keep admins interested, we don't do anything. We're not here to entertain others nor do we try to hold onto those whose interest has diminished. We've been in a position before where we would try to re-energise people so that they would stay with us, but it simply doesn't work. You are either interested in RSoBB or you're not. By not actively trying to do this, we keep members who have a genuine interest in us and want to stay, rather than those we've incentivised to stay. 10 members who stay active through their own choice are greater than 100 who are given reason to stay. (my opinion only, ofc)
4. What links you have with other communities and whether you see the need for liaising with others
In terms of official affiliation, none. We did this in the past for little gain.
In terms of friendship, well RSoBB members have gotten to know some of the British Sergeant Bums fairly well. This is as far as we've gone with this. We're quite happy sitting in our little corner, getting to know those who we meet without making too much of a big deal out of it.
5. When was your community was created and where you see your community in five years.
The original RSoBB was created in 2003 and died in 2005, due in some part to errors from the leadership. Quite simply, we were too big and out of control.
The new RSoBB was formed in 2010 and will exist as long as there is an active leadership and members who want it to continue. Who can say where we'll be in five years? We don't even know where we'll be in 6 months, and history taught us not to plan ahead too far because it can all come to an end.
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