Steam Update 12/06

All source servers were updated as of 1:30 am last night. Any customers finding their server not updated please drop us a mail.

Source update included the following:  

Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.

Source Engine

In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon

Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0

Fixed a server performance problem with queued packets

Increased the maximum rate to 1 megabyte

Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE

Cheat protected many cvars and commands

Removed cl_restrict_server_commands to prevent clients from being redirected

Fixed user names reported as "unconnected" when greater than 32k players had connected to the server

Fixed a client crash during authentication

Fixed a crash when mashing the ~ key on disconnect

Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client

Fixed the free roaming camera in SourceTV demos

Fixed cl_language archiving itself and not updating correctly when the language changed

Fixed a voice recording bug that could cause voice dropouts

Fixed a rare crash when spectating in Counter-Strike: Source

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server components